Tape-Deck Engine
The Tape-Deck Engine is the primary material device for playing back audio samples. It simulates a tape-style workflow with looping, speed control, and various tape-oriented actions.
Main Controls
- Speed: Controls the playback rate and direction of the tape-deck.
- Rotate: Offsets the starting position of the tape-deck playback.
- Trigger Start: Sets the position where playback starts when triggered.
- Loop Start: Sets the starting point of the loop within the sample.
- Loop Length: Sets the duration of the loop.
- Glide: Controls the time it takes for speed changes to take effect.
- SOS (Sound on Sound): Controls the feedback level when recording or overdubbing.
- Loop X-Fade: Applies a crossfade at the loop points to smooth out transitions.
Modes
- Rate Mode:
- Free: Continuous speed control.
- Sync: Locks speed to BPM-relative divisions (1/64 to 16).
- Tempo 1.5x: Constant 1.5x speed relative to project tempo.
- Tempo 0.67x: Constant 0.67x speed relative to project tempo.
- Loop Mode: Selects between different looping behaviors (e.g., Forward, Ping-Pong).
Actions
- Load Sample: Opens a file dialog to load an audio or video file.
- Save Sample: Saves the current (potentially modified/overdubbed) sample.
- Record: Toggles recording of incoming audio into the tape buffer for the active Tape-Deck track.
- Audition: Momentary playback of the track.
- Reverse: Toggles reverse playback.
- Freeze: Freezes the current playback position.
- Keylock: Maintains pitch while changing speed (time-stretching).
- Monitor: Routes input audio directly to the output.
- Overdub: Allows recording new audio on top of the existing content.
Note on Header Record
- The top-level transport Record button is separate from Tape-Deck record.
- Transport Record now targets app-level recording modes (for example, Live Audio Jam Session master-output capture).
Video Support
The Tape-Deck Engine has experimental support for loading video files. When a video is loaded:
- The waveform view is replaced by the video frame.
- Audio still drives the playback and timing.
- Rotations and trigger starts are reflected in the video preview.